DOORS: The Mines Update - Official Fan Trailer

John Kidder
The elevator is calling. Are you ready to descend back into the darkness? šŸ‘ļøšŸ”¦ #RobloxDoors #HorrorGames #TheMines #IndieHorror #Roblox #DoorsUpdate

You stand frozen for a moment, the only warmth in this place flickering faintly above a shopkeeper’s crooked smile. Breath shallow, hands trembling… yeah, you buy what you can—lighters, bandages, anything to push back what’s waiting out there. Because you know, the real game starts when you step away from this false safety.

Metal groans, the elevator’s doors grind shut—your own heartbeat swallowed by the rattle of heavy chains descending. The green light overhead flickers, shadows stretch. It’s too late to hit ā€œexit.ā€ Each floor you plummet, the air thickens, cold seeps into your bones. You remember this feeling, don’t you? Dread mixed with a weird rush. You wanted to come back. Why?

Down here, the halls breathe—a low, hulking exhale. Steam hisses somewhere to your left, gears turn just out of sight, the machinery’s rhythm syncing with your pulse. You try to listen: is that just the pipes, or something more? You are not alone. You never were.

Then nothing. No metal, no lights, no sound except your own thoughts screaming in the black. A question floats up from the darkness—do you remember the terror? It’s all that’s left before the mines swallow you.

Welcome back. Let’s see how long you can survive this time.

This captivating visual storyby John Kidderwas brought to life withReela, theAI video generatorthat empowers creators to produce engaging content effortlessly.
Keyframes
Storyboard image 1Storyboard image 2Storyboard image 3Storyboard image 4
Video Script
00:00
Dim, claustrophobic view of the in-game shop. Slow pan over shelves; soft candle-like electric light flickers. Camera lingers on survival items.
Prepare yourself [breaths]... gather every light, bandage, and lockpick you can carry... because this shop is your final sanctuary.
Slow, panning shot. Focus on hands hovering over UI, close-up on ā€œCONFIRMā€ purchase button. Intimate, tense framing.
00:05
Interior of the rusted elevator cage, camera shaking gently. Ominous green indicator light flickers overhead, stone walls slide by quickly outside grating.
The cage is descending once again... rattling down into the suffocating darkness where the air turns cold.
First-person perspective, tight framing on elevator walls, focus pull to flickering green light. Ambient mechanical rattles build tension.
00:11
Industrial hall revealed. Camera pans across churning, rusty gears; shadowy catwalks; fog obscures corners. Hissing steam pipes frame the darkness ahead.
Can you hear the gears turning? In these industrial halls... you are never truly alone.
Slow, sweeping camera showing scale; low-angle shot emphasizing oppressive machinery. Dramatic lighting and deep shadows, faint environmental motion.
00:17
Instant, total blackout. Nothing is visible, only deep silence.
Do you remember the terror?
Hard cut to void-black screen timed directly to the whispered line; all audio drops out.
00:18
Sudden, wide reveal of a jagged mine tunnel. Title card ā€œTHE MINESā€ fades in, looming over the darkness. Camera pushes slowly forward into the void ahead.
Welcome back to the mines [chuckles]... let's see how long you survive.
Dynamic push-in shot; text overlay emerges with pulsing light sync to bass drop. Cold blue-green palette; high contrast; grain effect enhances dread.
Original Prompt
Take my video workspace/uploads/202601/30/87a78dcf-90c1-470d-aa9a-3f9773879219.mp4 and turn it into a Trailer.Ā  Script reference and requirements: make it a trailer for my fangame for doors .Ā  Ā Ā Video content is inĀ  English.
Settings
Duration
35s
Aspect Ratio
16:9
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